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LUA is a programming (scripting) language and is commonly used in home automation controllers to enable users to create more complex control scenes than supported by the controller’s Scene editor. The HC2’s scene editor enables you to use a graphical-based editor or a LUA-based editor, whereas the HCL only supports a graphical editor.
We feel this is the most important difference between the two controllers – and one that you need to think carefully about.
Almost all automation in the Fibaro System is controlled by ‘Scenes’. For instance these can make lights turn on when motion is detected at particular times of the day or make several things happen from one simple button press of a remote control. Most of these scenes can be created in Fibaro controller’s excellent ‘Graphical Scene Editor’. But some more complex scenes are actually much easier to create using a LUA script, and in some extreme cases could only be created using LUA.
LUA is a very useful feature to have, occasionally, a simple LUA script can solve an issue that would have required a complex graphical scene.
Some remote controls that act as ‘Scene Controllers’ need a LUA-based scene to work correctly in the Fibaro Controllers.
Virtual devices are what they sound like – devices in the Fibaro controller that aren’t linked to physical devices. Virtual devices are very useful for controlling devices via other networks, such as AV equipment that can be controlled from your Wi-Fi/Ethernet system (HTTP). They are also useful to create a simple button in the Fibaro App that can control a number of scenes – quickly and easily.
Scene and Device Control (LUA)
To create Virtual devices that control scenes you need to use LUA, therefore, these types of Virtual Devices cannot be created in Home Center Lite.
Remote Control of 3rd Party Products (HTTP & IP)
Virtual Devices can be created that control products via the IP network (Wi-Fi or Ethernet), via HTTP requests. These are fully supported in Home Center Lite as they use a different type of Virtual Device configuration and command protocol (HTTP Strings